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@ARTICLE{Schenck:277350,
      author       = {L. Schenck and C. Bäumer$^*$ and B. Ross and G. Schäfer
                      and N. Stember and H. Thomas and S. Stieglitz and B.
                      Timmermann$^*$},
      title        = {{D}evelopment of a smartphone virtual reality game to
                      support the radiation therapy of children and adolescents in
                      proton centers.},
      journal      = {Frontiers in Pediatrics},
      volume       = {11},
      issn         = {2296-2360},
      address      = {Lausanne},
      publisher    = {Frontiers Media},
      reportid     = {DKFZ-2023-01356},
      pages        = {1163022},
      year         = {2023},
      abstract     = {For most patients, cancer therapy with radiation is a new
                      experience coming with many unknown challenges. This can be
                      stressful, particularly for children and adolescents. With
                      the aim of reducing this stress and anxiety, a
                      virtual-reality (VR) game, which can be used by patients
                      prior to treatment, was developed and evaluated in a proton
                      therapy center.The specifications were derived from
                      literature and from interviews with medical staff and
                      patients. The gantry including the sound of its moving
                      components and the sound of the interlock and safety system
                      were identified as the main features relevant for
                      preparation of a radiation course. Potential implementation
                      difficulties were identified in a literature study and
                      regarded in the design. Within the VR game, patients could
                      interact with modeled equipment of the treatment room and
                      hear the reportedly stress-inducing sounds in a stress-free
                      environment prior to the treatment. The VR game was
                      evaluated in a second series of interviews with
                      patients.This exploratory study demonstrated the
                      specification, implementation and safe application of a VR
                      game dedicated to young proton therapy patients. Initial
                      anecdotal evidence suggested that the VR gaming experience
                      was well received and found to be helpful when preparing
                      young patients for radiation therapy.},
      keywords     = {patient immobilization (Other) / pediatric cancer patients
                      (Other) / phosphenes (Other) / proton therapy (Other) /
                      serious games (Other) / virtual reality (Other)},
      cin          = {ED01},
      ddc          = {610},
      cid          = {I:(DE-He78)ED01-20160331},
      pnm          = {899 - ohne Topic (POF4-899)},
      pid          = {G:(DE-HGF)POF4-899},
      typ          = {PUB:(DE-HGF)16},
      pubmed       = {pmid:37408981},
      pmc          = {pmc:PMC10319066},
      doi          = {10.3389/fped.2023.1163022},
      url          = {https://inrepo02.dkfz.de/record/277350},
}