% IMPORTANT: The following is UTF-8 encoded. This means that in the presence
% of non-ASCII characters, it will not work with BibTeX 0.99 or older.
% Instead, you should use an up-to-date BibTeX implementation like “bibtex8” or
% “biber”.
@ARTICLE{Schenck:277350,
author = {L. Schenck and C. Bäumer$^*$ and B. Ross and G. Schäfer
and N. Stember and H. Thomas and S. Stieglitz and B.
Timmermann$^*$},
title = {{D}evelopment of a smartphone virtual reality game to
support the radiation therapy of children and adolescents in
proton centers.},
journal = {Frontiers in Pediatrics},
volume = {11},
issn = {2296-2360},
address = {Lausanne},
publisher = {Frontiers Media},
reportid = {DKFZ-2023-01356},
pages = {1163022},
year = {2023},
abstract = {For most patients, cancer therapy with radiation is a new
experience coming with many unknown challenges. This can be
stressful, particularly for children and adolescents. With
the aim of reducing this stress and anxiety, a
virtual-reality (VR) game, which can be used by patients
prior to treatment, was developed and evaluated in a proton
therapy center.The specifications were derived from
literature and from interviews with medical staff and
patients. The gantry including the sound of its moving
components and the sound of the interlock and safety system
were identified as the main features relevant for
preparation of a radiation course. Potential implementation
difficulties were identified in a literature study and
regarded in the design. Within the VR game, patients could
interact with modeled equipment of the treatment room and
hear the reportedly stress-inducing sounds in a stress-free
environment prior to the treatment. The VR game was
evaluated in a second series of interviews with
patients.This exploratory study demonstrated the
specification, implementation and safe application of a VR
game dedicated to young proton therapy patients. Initial
anecdotal evidence suggested that the VR gaming experience
was well received and found to be helpful when preparing
young patients for radiation therapy.},
keywords = {patient immobilization (Other) / pediatric cancer patients
(Other) / phosphenes (Other) / proton therapy (Other) /
serious games (Other) / virtual reality (Other)},
cin = {ED01},
ddc = {610},
cid = {I:(DE-He78)ED01-20160331},
pnm = {899 - ohne Topic (POF4-899)},
pid = {G:(DE-HGF)POF4-899},
typ = {PUB:(DE-HGF)16},
pubmed = {pmid:37408981},
pmc = {pmc:PMC10319066},
doi = {10.3389/fped.2023.1163022},
url = {https://inrepo02.dkfz.de/record/277350},
}